Monday, June 9, 2014

Taking Notes By Hand: Low Tech, High Efficiency

In the 21st century, we are surrounded by technology designed to help us accomplish a multitude of tasks.  While this is beneficial in many ways, we should not assume that going high tech is always best.  Sometimes a low tech, time tested approach is still the best way to approach a situation. 

Recent research conducted by Pam Mueller of Princeton University and Daniel M. Oppenheimer of UCLA revealed that using a laptop to take notes in class may not be the best thing to do in order to truly learn the material.  While several prior studies have indicated laptops can be problematic in the classroom because they present opportunities for distraction, Mueller and Oppenheimer found that even when laptop users stayed on task, their notes tended to be close to word-for-word transcriptions of lectures rather than the students' own processing of the material.  This quasi-transcription phenomenon even persisted when students using laptops were advised ahead of time to put their notes in their own words. 

The impact of this approach was clear: students who had taken notes on laptops performed significantly worse on conceptual test questions than students who had taken notes by hand.  In one part of their study, while students' performance on factual questions was similar regardless of notetaking method, the laptop users were unable to apply those facts to solve more complex questions.  The act of handwriting combines recording of information with simultaneously processing the information, thereby jumpstarting the learning process.

Since many of my students report never having been taught anything about how to take notes, I am planning a future post on the art and science of effective notetaking.  Keep an eye out for it.

Thursday, June 5, 2014

Playing to Learn Can Work for College, Too



As children, most college students of today grew up with access to computers and to educational games.  Playing learning-focused games is a widely accepted activity for children because it helps develop children’s basic academic skills while engaging them in fun activities.  Now that you’re in college or about to go to college, the fun and learning games are over, right?  Not necessarily.

Websites such as Eduxtive, which is mostly geared toward younger learners, also can contain games suitable for the post-high school audience.  For example, I was very challenged by The World History Game and played it several times to try to increase my score.  I found myself recalling information from my community college history courses (over 20 years ago!) and taking in some new knowledge along the way.  The game is divided into seven sections to test a broad array of history knowledge.  The chronology section calls on the player to arrange several important world events in the order in which they occurred.  The fact checker section is much like a traditional multiple choice quiz, and the geo skills directs the player to match up historical hallmarks with the region in which they occurred.  The important people, key terms, and culture and lands sections complete the game, and the player is given a report card showing his or her score on each section and an overall letter grade.  (No, I’m not saying what my letter grade was.)  This scoring method will help a student to track improvements over time and to identify what areas of knowledge need further study and attention.  This would be a nice tool for students wishing to refresh their world history background before taking college history classes.  I did find the game sounds a trifle annoying, but they are easy to turn off if you wish.  I was also pleased to find helpful math and science games on the Eduxtive site as well.  

While this is a sponsored post for which I am being paid a nominal amount, I have long used game and study websites, both those geared for K-12 and college audiences, as support material for my classes.  There is a ton of good teaching resources out there just for the googling of them.  For that matter, savvy students can support their own learning by searching for game and study websites related to class subjects.  Sometimes having a little fun with the learning makes it stick all that much better.